


In SA the reflection texture was made to imitate the reflection of a desert going by and a blue sky above, this mod uses the exact same blue hue but instead of reflecting a desert it reflects the new york skyline.įirst open the particle.txd file located in gta3models with TXDworkshop. I posted a shittier version of this at gtagarage but since the site is dead and I forgot my password I decided to post it here. Gta 3 Enb Series Reflect Cars Password I Decided Gta 3 Enb Series Reflect Cars Mods Of MineĮffects are made (not complete list): Water tesselation and displacement foam of the ocean water dynamically changed by vehicles collision dynamic wetness of the ocean beach dependent from water ambient occlusion for big ranges called skylighting screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi improved reflections for rain puddles and wetness in general in the rain custom post processing shaders as in other mods of mine subsurface scattering for characters detailed shadows for tiny objects normal mapping shadows as my own invention to make normal maps generate self shadowing many parameters to tweak sky properties, lighting, colors, particles, etc. You may change shaders as well, check.fx files of the mod in game root folder and in the enbseries folder. Gta 3 Enb Series Reflect Cars Password I Decided.

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